Carry Me Home
In the rusted aftermath of the Collapse, an abandoned fueling station becomes the launchpad for the most dangerous road any vehicle has ever traveled. Wren Calder has spent years evading the Iron Order, the authoritarian regime that enslaves sentient machines and crushes any who resist. But when Scavenger Trucks close in and an Iron Order Scout stumbles onto her hiding place, Wren has no choice but to run, joining a desperate convoy of escapees including the quick-witted Pip, the loyal Hatch, the wandering Roamer, the steady Fender, the fierce Tiller, and the steadfast Gertie. Ahead lies Commander Vex and the Free Vehicle Army, the last hope for vehicle liberation. Behind, the Iron Order dispatches its Pursuers and Escort units, determined to drag them all back into bondage, or silence them forever. Broadcast Network Vehicles carry the chase across every surviving frequency, turning every witness into fuel for the cause. As the convoy thins and the names of the fallen are spoken aloud, Sienna, Roamer, Gertie, Wren must decide whether to keep running toward the Free Vehicle Army or turn and fight for the road that raised her. In a world where even the dead are memorialized as martyrs, the price of freedom is measured in more than miles. Carry the fallen forward, or be carried down by them.