Rust & Ruin
The last engine in the city is dying, and Rylan Drax is the only one who knows how to keep it breathing. In the flooded sub-basements where the old world's bones still sit, Rylan kneels in muck, working a torque wrench across a main bearing housing that has no bearing, no housing, no name, just a stripped skeleton of a frame under a headlamp's sickly amber glow. Around him, his crew clings to whatever scraps they can salvage: Petra Koss mapping drying routes between drowned zones; Cade Marlowe, whose sharp tongue hides a sharper blade; Vex, who talks to machines like they owe them something; Otto Fen, the old mechanic who taught Rylan everything before the water rose; Jinx, who runs the scavenging network and never comes back empty; and Silas Thorne, whose allegiances shift like the tide. What they are building, piece by rusted piece, is the last functioning vehicle in a grid that has gone permanently dark. No spare parts. No manufacturer. No one left to say the word repair. Just Rylan's hands and the slow arithmetic of keeping seven people alive with a machine that is actively falling apart. When the final component vanishes, pulled from its slot by floodwater or stolen into the dark, Rylan faces a choice with no clean exit. Let the skeleton frame die and watch his crew scatter into a world with no roads, no engine, no forward motion. Or crawl deeper into the muck, lose the only anchor he has, and bet everything on a fix that may not exist. Rust & Ruin is the story of the people who stay when the engines stop, and the cost of refusing to walk away from the one broken thing that still holds them together.