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Author

Vex Aldine

4 books · 473,376 words on the shelf · every title opens with a free ⌈20%⌉ sample

Bibliography

Fantasy

The Ashen Hour

When cartographer Maren Calloway breaks the rusted seal on a forgotten wing of the Spire Archive, she expects dust and dead records. Instead, she finds the last letter of a cartographer who disappeared decades ago , and a warning that has been waiting for her. The Hollow King is no longer sleeping, and the Ashen Hour, a reckoning buried beneath centuries of ash and silence, is at last drawing near. Each chapter pulls her deeper into a conspiracy written in cipher and blood, where trusted allies wear borrowed faces and the dead have been keeping careful count. The Spire Archive's secrets lead Maren to Orin Thale, whose quiet grief hides a monstrous inheritance, and to Gareth Voss, whose oaths may not outlast the dawn. Sera Dunwich, Lirien Ashgrove, and the monstrous Tormen Skagg each hold a piece of the puzzle , and their own reasons to see the kingdom burn. As the Archivist Council circles and Pellim Vraith hunts the truth through shadows, Maren must read the cartographer's final map before the map reads her. The hour is almost spent. Who she chooses to trust will decide whether the world ends in fire or simply… fades to ash.

20 chapters · 120,679 words · 9h 9m read

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Fantasy

The Ember-Tide Protocol

Tessa Marwick was born the night her kingdom burned, and she has been mapping its scars ever since. When the ghost of Prince Aldric Vane rises at the head of an army carrying fire-breathing dragons, the Ember-Tide Protocol, an ancient failsake sealed beneath Vellumar, becomes the prize that could end the war in a single, terrible night. Dragged from her dusty archive by Sir Roderic Kane and hunted by Ashguard Brother Kael, Tessa discovers her own bloodline holds the cipher: she is the heir to Caelith the Dragon, and the dragon's memories are waking inside her. Across a realm splintering between the iron throne of King Caelum and the silken promises of Queen Sylthara of the Weavers, Tessa races to outpace Prince Aldric's Cinderwraith before he burns the world to claim a throne he refuses to release. Old Maevren, Brennic Cole, and High Monk Theron offer fragments of truth, but truth is a blade with two edges, and every answer demands a price. With Caelith's fire coiling in her veins and Commander Elara Vane closing the net, Tessa must choose: surrender the Protocol, betray her blood, and watch the dead prince march unchallenged, or unlock a power that no cartographer, no queen, and no dragon was ever meant to command.

20 chapters · 117,920 words · 8h 56m read

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Fantasy

The Glassbinder's Inheritance

On a fog-veiled Tuesday, Mirelle Thorncleft notices a crack in her mother's workshop window, a fracture that shimmers with impossible light and bleeds through from a place no one in Thornhallow dares name. The Glassreach is stirring, and something ancient beneath it is waking. Across the salt-burned marshes, cloaked travelers bring fragmented warnings. A silver-eyed woman walks through Mirelle's visions, whispering of seven bearers and a price not yet paid. Sister Pellamar of the Tidal Lens offers forbidden knowledge, but every binding her order ever taught demands a soul in exchange. When newborn Hollowed begin emerging from the marsh mist and the faceless-helmed leader marshals his host at Ophir Bend's gates, Mirelle learns the truth her mother Lioren buried before her hands grew stiff: the glassbinder's art is not craft, but consecration, and the inheritance was never meant for her sister Seren at all. Hunted by Hollowed agents who move like shard-voices through stone echoes, Mirelle flees with only a fading map and the grudging aid of Corvin Ashvale, a man who knows too much about mirror-future versions of her that should not exist. To save Seren from becoming the next bound sacrifice and prevent the Hollow King from completing his ritual at the obelisk, Mirelle must master the craft that unmade her mother's hands, and accept that some inheritances claim the heir who dares to lift them.

20 chapters · 116,977 words · 8h 52m read

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Mystery

The Aldine Key

Wren Callahan has spent her life measuring coastlines for the Aldine Guild, never suspecting that her own mother's survey ledger holds the map to a secret worth killing for. When the ledger falls into her hands, stained with brine, bound in leather that remembers every voyage, she becomes the most hunted cartographer in Loomholt. The Brass Magistrate commands the city from his counting house of mirrors. The Hooded Pursuer walks the fog-haunted quays with ink-black hands and no face beneath his cowl. And somewhere beneath the channel bell, something vast and patient is waiting to be remembered back into the world. Wren's only allies are Cael Marsh, a disgraced guildsman whose daughter haunts his every regret, and Tilly, whose disguises run deeper than any mask. But the ledger will not yield its secrets to logic alone. It requires a key, and the key requires a sacrifice. To save her mother's legacy from the Guild Fleet's burning ledgers and the Ink-Hand's silencing touch, Wren must descend into the drowned archives where the Leviathan Librarian keeps its choir of the forgotten. She will learn that her mother did not merely map the Aldine coast, she mapped the edges of a god. And now that god is waking. The Aldine Key unlocks one choice: surrender the map and let the guild bury the truth forever, or turn the key and risk unleashing a drowned sovereign upon a world that has forgotten how to drown.

20 chapters · 117,800 words · 8h 55m read

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