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About Dracon

Dracon is a small software studio. It ships several surfaces from one codebase — Dracon Games, Dracon Music, the AI Hub — and the tools that recommend the third-party infrastructure the studio pays for itself.

What Dracon is

Dracon is a small software studio. The studio builds and runs software — it makes games, produces music, ships an AI Hub, and publishes single-purpose tools (Codex Reset, Object Storage Compare). The tools surface is value-first: free utilities with capture-dated data, no affiliate links, no tracked merchant links.

The studio is anonymous — there is no founder headshot, no founder LinkedIn, no "founded in [year]" line. We don't have those to share, and inventing them would be the kind of unverified claim this site is built to refuse. The studio is Dracon; the byline on every editorial page reads By Dracon for the same reason.

Why the tools surface exists

The tools surface isn't a marketing play. It is the place where the studio's own infrastructure becomes useful to other people: Codex Reset tracks the usage windows the studio actually hits, and Object Storage Compare prices the storage the studio actually buys — real numbers, capture-dated, no fake data.

The other reason is more honest: the studio tried the affiliate model twice and cut it both times. There are no tracked merchant links, no redirect endpoints, and no commission narrative anywhere on the platform. The full breakdown is on the how we make money page.

How Dracon ships

Every public recommendation has the same pipeline:

  1. Selection — only infrastructure the studio actually uses is listed. The rule is "would we spend our own money on this?" If the answer is no, it doesn't get a row. The full picking criteria are on the methodology page.
  2. Capture — every number is primary data captured on a known date: prices from vendor pricing pages, benchmarks from the studio's own runs. A row without a capture says so; unmeasured cells say "seed placeholder" instead of pretending.
  3. Editorial review — the captures are reviewed by the studio before they land on a page. Numbers flagged aging (pricing rotated) are looked at by a human before the next capture replaces the old one.

"By Dracon" — the byline convention

Every editorial page on the platform carries the byline By Dracon. The name is the studio's editorial identity — the same name that appears in the site footer (© 2026 Dracon) and in the chrome's logo. The match matters: a 2026 search/AI-overviews reader checking the byline against the publisher looks for that name match.

If a future article is genuinely authored by a separate human contributor, a new Person schema is added for that contributor and the byline updates. For now the byline is the studio's editorial name.

AI assistance, inside the share

Parts of the editorial flow on the platform are AI-assisted. The drafting pattern is AI-assisted drafting + primary-data capture + human review — the same pipeline the studio uses on the games, music, and AI Hub surfaces. The point of disclosing it is not to apologise — it is to make the pipeline visible to a visitor who needs to know what they are reading.

Where to go next

  • Methodology — how captures are dated, how vendors get selected, and how the AI-assistance pipeline is shaped.
  • How we make money — product revenue in the open, and what we refuse to do.
  • The tools — free, value-first utilities: Codex Reset and Object Storage Compare.