Balances a free-to-play game's resource economy, progression, and monetization, tunes currencies and prices, and writes production-ready specifications for developers while identifying vulnerabilities before release.
- Role
- Other
- Remote policy
- fully-remote
- Type
- FULL_TIME
- Posted
- 2026-07-06
- First seen
- 2026-11-04
- Last seen alive
- 2026-11-04
- Last verified
- 2026-11-04
- Verification
- AI-verified
- Source
- Vira Games careers
- Board
- teamtailor
Report expired / not remote
Check the employer's posting first. If it is gone or not actually remote, tell us via contact with "Game Economy Designer at Vira Games"; the next ingest drops it.